Uscreen
About the Role
Most companies hire engineers to close tickets. We hire them to solve problems.
Uscreen is looking for a Product Engineer who starts with the creator's experience and works backward to the tech that delivers it. Someone hands you a half-formed problem. You turn it into something creators can actually use, and you own the whole thing: the design call, the code, the ugly edge cases, and the metric that proves it worked.
This is not a ticket-taking role, and it is not a place to wait for someone to tell you what to build. You take a fuzzy customer pain and ship the value, end to end. The outcome is what matters to you.
This role is fully remote, worldwide. You report to the
CTO.
What You'll Do
You'll Likely Succeed If
Why This Matters
Code that runs is table stakes. Working software isn't the same as a solved business problem, and the engineer we want feels that difference in their gut.
Anyone can rent a machine that spits out working code now, so that's not the edge anymore. The edge is judgment: knowing which problem actually matters to a creator, then shipping the thing that moves it. We hire for how you think, not what you've memorized.
How to Apply
Take an ambiguous prompt and ship a sharp answer: write to our CTO at cto@uscreen.tv and show one problem you owned end to end — the problem and why it mattered, what you shipped to kill it (and what you chose not to build), how you knew it worked, and something you've built that we can click right now.
The best applications don't read like applications.
Worldwide
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